Hit: 3 (1d4 + 1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically Petrified. A mixture of natural armor and powerful bite attacks mean Lizardfolk make Dex-based fighters par excellence, not to mention excellent Druids and Rangers. Little is known about their history because they don't care enough to pass it on. Namely, the imagery of a croco-monk making 4 bite attacks is terrifying. Tail. There sometimes starts growing moss in your hair. Anticipated - I knew what was going to happen. Sharing stories of your battles and achievements impress them the most, as they can be blunt at the beginning of a conversation, or when they are interrupted. You have two tiny bumps on top of your head, like horns, hidden in your hair. Then when they are prone, go in for a bit attack at advantage. Melee Weapon Attack: +8 to hit, reach 5 ft., one target grappled by the crocodile. That's not how a Crocodile Bite works, oversized or not. Wolves in sheeps clothing is what they call them. Centaurs from the Feywild have a mystical connection to the natural world. Bite. The crocodilians are humanoid crocodiles that lurk in swamplands. When you reach 5th level, you can cast the Darkness spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Enthrall as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. You have proficiency in these weapons. Hippos can open their mouths to a massive 150 degrees or 4 feet wide which show their large tusk-like canines and razor-sharp incisors, capable of biting a small boat in half. It is recommended that you read or ask your DM of the human race in the setting youre playing in to get an idea of how and where they were raised. The crocodilians are humanoid crocodiles that lurk in swamplands. Hexlings are derived from human bloodlines, and at first and even second glance nobody would be able to tell them apart from the humans they live around. If the 40+ options for playable races dont offer enough variety or perhaps youre a dungeon master looking to create playable races for your homebrew setting then the Custom Lineage rules from Tashas Cauldron of Everything are a new way to create balanced legal characters who arent based on an existing race. Crocodile. When you go to sleep you can once per long rest choose to pry into the dreams of a creature within 60 feet of you. The Crovic's mastery of the spear have allowed them to use spears, javelins, and tridents as though they had the finesse property. What sort of region was it? Your multiple chambered stomach allows you to save food for later meaning you can eat up to 3 days worth of food at one time, postponing starvation. SwampUrban. Media New media New comments Search media. They have a naturally comedic, and talkative nature. A mixture of great nature skills and a lycanthropic version of the barbarians rage ability make for a really fantastic player race although I wish that Beasthide and Wildhunt werent so much better than the other two options. Their belly, hands, and lower jaw are covered in white scales. They have a reptilian layer of scales that cover their bodies and a large snout that conceals rows of dangerously sharp teeth. https://www.kickstarter.com/projects/magehandpress/spire-of-secrets?ref=8i85hz0:00 - Intro0:10 - Ghost1:30 - Oozebor. This isolationist group of proud creatures make powerful Fighters and Barbarians. Ideally suited to aquatic and coastal campaigns, Tritons have a great array of traits from darkvision to a common damage-type resistance and some useful innate spellcasting (assuming youre near water). Descendants of lycanthropes (like werewolves, wererats, weretigers, etc. You can mimic sounds you have heard, including voices. Them's a mighty alligat-AUGH!" -Last words of Deer Stoves, Human Wilderness Survivalist Crovics are humanoid crocodiles, and stand at roughly 5-6 feet tall. The Duergars innate spellcasting and psionic fortitude offer an interesting mixture of survivability and durability, which make this race excellently suited to playing just about any class. Ability Score modifiers have been decoupled from character race. As a result, Duergar have minds that are open to psionic abilities and resistant to outside interference. Then, weve included the other 34 fantastical races that were previously scattered throughout Mordenkainens Tome of Foes, Volos Guide to Monsters and other supplements like The Wild Beyond the Witchlight but were recently gathered together in a revised format as part of Mordenkainens Monsters of the Multiverse as well as other exotic options for playable races from other sourcebooks. Fey Step offers a drastic increase in the Eladrins mobility (allowing them to get in and out of combat as and when they need), and the extra seasonal effects bring a large amount of additional versatility to this player race, allowing you to charm, frighten, or damage your enemies and even let your allies teleport instead of you. You can hold your breath for 15 minutes while underwater. Witch Legacy. It happens suddenly, for the most part. While many races are quick to assume the Crovics are idiotic savages, they could not be more wrong. You cant discern color in darkness, only shades of gray. Darkvision. Larger than pixies and sprites but smaller than just about everyone else, Fairies are one of the archetypal fey races with innate spellcasting and the power of flight. Your Constitution score increases by 2, and your Strength score increases by 1.Age. Speed: Arcosians are known for thier extreme speeds and are capable of a 40ft base speed and a 60ft flight speed. The Shifters are a race of people from Eberron: Rising from the Last War who transform from humanoid forms. No matter how human they look, there is one unmistakable giveaway that each hexling carry upon their skin, if you know what you're looking for. The death roll's attack bonus is the same as the bite and it does one more die of damage. You have spots of discoloration on your skin. Your Intelligence score increases by 1. Hit: 27 (4d10 + 5) slashing damage, and the target must succeed on a DC 16 Constitution saving throw or it runs out of breath if it suffocating. Sea Hags were found in and along the shores of the sea where they would lure people into the water to drown them. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. Age. It seems as though a rebellion formed against them because of their ruthless nature. The teenage years of a hexlings are often chaotic as they grow into their powers and learn to live with the looks and whispers of people all around them. Descended from genies of the elemental planes, Genasi are all tied to one of the four elements Air, Earth, Fire, and Water and embody traits inherited from their ancestral element. Most crocodile lizardfolk are chaotic neutral. Maybe someone were cursed or made a pact, or maybe a child was taken and turned into a hagspawn, but for some reason never properly turned. https://blogs.scientificamerican.com/laelaps/the-secret-of-the-crocodile-death-roll/  A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed. Unlike most hags, they shun combat, and prefer defending themselves with tricks of the mind to escape. 2023 Wizards. Your Wisdom score increases by 1. Size. Despite this, after a life on land, you are not accustomed to the cold and water pressure of the depths. Witch Legacy. As a hexling with the ancestry of a green hag, you are naturally cunning and a born trickster. I add a death roll to all crocs in my games. Melee Weapon Attack: +8 to hit, reach 5 ft., one target grappled by the crocodile.Hit: 27 (4d10 + 5) slashing damage, and the target must succeed on a DC 16 Constitution saving throw or it runs out of breath if it suffocating. Dragonborn scales once as lustrous as those belonging to the true dragons have faded over the generations, but the breath in their lungs remains just as powerful. Crocodile lizardfolk reach maturity around age 14 and can live up to 100 years. Crocodilians live in swampy villages and prefer to be left alone. Green hags, also known as swamp hags and river hags, use their magical powers to lure innocents into their traps. Untamable, changeable, and fiercely free, the Eladrin are ruled by their emotions and innate connection, both to the changing seasons of the natural world and to the roiling fey magic that lives within each of them. Either Lizardfolk or Dragonborn could work, though the Dragonborn would have a breath attack instead of a bite attack and of course ability increases, and some other minor differences. Half-Elf - Elven grace with human versatility, gain extra skills, good Bards/ Sorcerers/ Warlocks. "Oh please. Did they try to deny it or did they accept and lean into it? Is it possible to have a crocodile as a companion? Two Heads. Ability Score Increase. You gain proficiency in the Intimidation skill. You are a water-born creature and can hold your breath for up to four hours at a time.Ambush Hunter. Witch Legacy. They have a natural resistance toward poison and are trained from a young age to be as comfortable wielding their hammer over a burning forge as in battle with a horde of goblins. Size: Arcosians Base form may be anywhere between 4-5ft in height however in their larger forms have been known to be as big as 12ft tall. Natives of the elemental plane of water, tritons are protectors of the material planes oceans from the threat of elemental evil. Your witches mark is of greenish brown color and shaped like a ring. Blackbando's Homebrew Wiki is a FANDOM Games Community. Gnome - cunning inventors, good at resisting magic, good Wizards. Until this grapple ends, the target is restrained, and the crocodile can't bite another target. On a successful save you're blocked from their mind and can't use this ability again against them for seven days. Enough so, that in small towns and villages, they often become outsiders. Crocodilians are a rare species related to lizardfolk. "There's a witch living there," the woman answered, stopping her rocking to look at him proper, "the daughter of the farmers who used to live upon the hill over there, she ran away into the woods when they tried to make her marry. You wanna beef this statblock up while being realistic? They become partially animalistic, though for a short time, and are extremely embracing of nature. Their communities bustle with the sound of constant tinkering and invention, and few cultures marry magic and what passes for technology in the various worlds of D&D. The fact that the Grappled Creature is considered Restrained simulates the difficulty of removing your Arm for example from its Mouth, as the Restrained Condition imposes: specifically effect number 2 makes this dangerous with a +8 (+40% chance) To Hit, especially since they're incapable of running away, and have Disadvantage to fight back. They also dont need to sleep normally, falling into a meditative trance instead. The ability can make games exceptionally deadly, as the character who fails the saving throw while underwater . Healthy aligotarians can live up to 225 years. You can speak, read, and write Common and Draconic. The first changelings originated in the feywild, although they can now be found just about anywhere assuming you know how to look. When you reach 3rd level, you can cast the Alter Self spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. The crovic are tribal nomads who tend to either stay in or near large swamps. It does slashing damage instead of piercing because that's how a crocodile tears apart its prey, they can't chew. The ability of Goliaths to reduce incoming damage makes them one of the more durable races to play, meaning theyre well-suited to playing a Fighter or Barbarian. Graceful, dextrous, ageless elves are an otherworldly race who choose to dwell in places of ethereal tranquility in balance with the natural world, except the drow, of course, but their long sojourn in the Underdark and what it has done to their culture serves as a demonstration of what happens when elves fall out of step with the natural world (I guess worshiping an evil spider goddess doesnt help). Search by name on the left, click race name to display on the right. Nightstalker). https://patreon.com/taima Your base walking speed is 30 feet, and you have a swimming speed of 30 feet. These are the majority of the Crovics, which are not chosen to be ambassadors, living in swamps or lakes. BerkaykarsliYou are making a lot of assumptionsLike that just because you ask for a crocodile that means that you, regardless of class/subclass will get oneAlso the wording suggests you think they HAVE to.You are incorrect.You can ASK (not TELL) you DM if they might consider it. Shifters could make incredible Rangers or perhaps Druids that dont shapeshift using wild shape. Mechanically, bugbears have an awful lot going for them. Alignment. Monsters of the Multiverse and 5.5e. I rocked up late to the first session with an unread rulebook and a human bard called Nick Jugger. Crocodile Armor. If youre playing a standard dragonborn from the Players Handbook, then the +2 Charisma bonus along with some added Strength makes dragonborn especially good candidates for the Paladin class. First up are the nine classic fantasy races found in the Players Handbook. Your hair and nails grow unnaturally fast. Their magic resistance is a universally powerful trait and helps the Yuan-Ti fit into just about any class or party role. ACTIONS. Misc Creature, Environment: Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Languages. Psionically gifted interdimensional space pirates, the Githyanki are one half of an ancient race once enslaved by the mind flayer empire and now locked in a bitter civil war. They do wish to survive, but they also wish to show off their victories to others and are very prideful. You are proficient in the Stealth skill. Size. Once out of sight, she brought up a small knife and added a mark in the wooden fence around the porch - ten lines now. Random Dungeon Generator-Lite for 5th Edition v1.2.pdf: 2019-08-03 21:39:02: 12.00 MB: Midnight Hatter - Random Dungeon Generator . Press question mark to learn the rest of the keyboard shortcuts, Dungeon Master for Mimics & Monstrosities, Fist of the North Star homebrew-totally balanced and legit, but. On average, crocodilians stand at 6-8 feet tall and weigh around 220-370 pounds. With a fairly unique array of mobility and dexterity-based bonuses (including to their initiative scores), Harengons make excellent Rogues (particularly assassins), Monks, and even Bards. It succeeded Dungeons & Dragons 4th edition (2008-2013), and was preceded by a D&D 5e open playtest known as D&D Next . Small, secretive natives to the Underdark, the deep gnomes are a supernaturally stealthy race of stonecutters and foragers. The Grung are a species of humanoid amphibians that resemble large frogs. Alignment. You can alleviate the need to drink extra fluids by submersing yourself in fresh water for an hour.Hunter. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.Tail Attack. This aside, hexlings mature at the same rate as humans but often live to be about 150 years old. You can heal yourself as a bonus action . Did they grow up in a small and reclusive village where everyone knows one another or in a city where people of different backgrounds mix together? Roll20 uses cookies to improve your experience on our site. Crocodiles have survived millions of years of evolution for a reason. As a hexling derived from a Night Hags bloodline, you carry their resistance to fire and inherit some of their dark magic. Hold Breath. Cursed by an ancient sin a deal struck between their forefathers and a prince of the Nine Hells tieflings are doomed to forever be outsiders in the worlds of mortals, feared and mistrusted; for whether its horns, a forked tongue, or dark-red skin, they wear their lineage where others can see it.