After encountering this ourselves, we were stumped for quite some time trying to solve the Funhouse Puzzle. Enter the bolted door to the NE to find x2 Medkits. Head back to the Hawkins Post for a cutscene and the end of the chapter. Youll come across a hackable locked door that has a vent in it, so take it and grab the Soviet Keycard Lv1. You can actually follow the fence SW to where there's a small gap hidden by trees to get beyond the fence and grab Gnome #27: Falco. Hawkins seems like a completely normal, boring city. Don't worry about the fence with the hack panel for now, just follow the objective marker for a cutscene. Run up to Mike's mom and get an update to your quest. FINALLY! You'll need to talk to Billy and then the pool-goers to get some intel, then bash the trash cans on the edge of the pool to find a shirt. Knock the boxes out of the way, but your trapped employee needs the key to get out. Return to the TV and start messing with Eleven's powers and enter The Void. In here you'll have to hit a timed breaker and then run to the end of the corridors to hit switches. Hit those switches on, the left-most side representing 1 (and ignoring the duplicate), and make sure the others are off. In the room with the switches, Up/Up/Down will open the SE door, Up/Down/Up will open the NW door (where your quest item sardine is) and Down/Up/Up will open the SW door to a bunch of rats and Gnome #24: Charles. Talk to Murray. . In the next green room, answer the clown 5. Talk to Will to get your story quests going, then talk to him again to trigger the Will the Wise optional quest. Head to the coffee machine, and then go through the options before heading to the mugs to prepare people's coffee. First, it was Max and Billy, then Robin, and most recently, Eddie. You'll emerge outside only to return back downstairs, but fear not! Get it now. Head through the newly opened pathway. Youll find Steve and Robin to the north of this room, past two locked doors, so go save them. He seems like a good kid. Funhouse Floor 3[Randomized Chest/Destructible Loot Table: Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag, Foot Spikes, Fancy Shampoo, Duct Tape, Spark Plug, Gauze, Chewing Gum, Ground Coffee, Pocket Knife, Coke]. Pan-O-Rama Pizza Parlor[Randomized Chest/Destructible Loot Table: Sneakers]. Hawkins FairIf you talk to the guy by the entrance and say What can I do here?, hell hand you a free Prize Ticket. You'll need the funhouse keycard to head out the yellow doorfortunately it's behind the wooden door just SW of the exit. Head SW from there to find a question mark leading you into Granny's House. We need to bring Alexei, the Soviet Scientist, to the only person we know who speaks Russian. Hit those switches on, the left-most side representing 1 (and ignoring the duplicate), and make sure . There were 5 numbers listed in Murray's computer, starting in 1, 1. Anyhow, Ivan will task you to look for items in three locationsStarcourt, Dustin's and the Library. Hawkins Town HallInside, speak to Anton to complete his 30 Minutes Or Less. Now, travel to Hess Farm. Day ----x Its coming. See the seller's listing for full details. Head inside to Petal Pushers. Talk to Kline to complete the quest. Also pick up the master key here and backtrack to the locked door in the previous hallway (near Peewee Herman's room - yeah, if you haven't been reading the hospital occupants, you've been missing some jokes). Check Pan-O-Rama. Eliminator mode gives you access to all characters unlocked from the start however if you die in the game when you respawn you will lose access to the character you were previously playing as. When both are complete, a locked door will open to the north and the alarm will end. But . Just use your map via to make sure you're on the right track. You'll eventually find a note that gives Samantha something more concrete to remember; head back and prompt her until she realizes it's in the back office and slides you the key. If you pick 137.6 lbs., shell give you x3 Prize Tickets. Head to Murray's Warehouse. Clear out the enemies and proceed; there's a security room you'll have to leave one character in to manipulate the switches, just like the electronics store before. For the Shooting Gallery, Will should work pretty well. Next, head back to Hawkins Suburbs. Funhouse ExitGrigori will run, so kill all the Russians he sends at you, then walk over to the slide to exit. Start with the Codebreakers quest, which will send you back to Scoops Ahoy for another translation session. Leave here via the NE, then head NW to run through a twisting room to an area with another clown and a hack box. You'll get: Note that now Ivan will buy spare materials off you if you need some extra money and have too many supplies bogging you down. You'll re-enter The Void. We're nearing the end, now. The power to the elevator is off, which you'll have to remedy. Enter the bolted door to find the golden Rat. Inside, grab the goggles from the room to the NW and go to the TV. Here clear out the area, making sure not to go into the metal door with the caution tape on the ground first. Cut through the chained door in the back, and go through a dark area with many rats. Showing 1 - 7 of 7 comments. Now backtrack to that long hallway, and you can open two of the doors there now. She'll join your party and you'll get: I Scream For Ice CreamUnlock Erica1 guide. Head to Starcourt Mall. In the next room you'll get another alarm, but this time you have to turn it off using the three pressure plates (so push a green bin onto one of them). Stranger Things began with a seemingly perfect cast, yet with each season new characters are introduced who provide a unique perspective, make the show even more entertaining, and become critical players in the war with the Upside Down. Time to head to Hawkins Lab. Now back inside, you can pick up another x3 Gauze from Elevens dresser. You will not be able to return to the rooms inside it. Pick up Antons Note on the floor. Inside the top one room a chest with a Cattle Prod. Stranger Things 3: The Game is the official game of the Netflix series that follows the third season. Talk to it and give him the answer 5. We'll worry about those when we're in the neighbourhood, so head back to Steve. Talk to Chet at the front desk, but before you head back to the men's locker room, head up to the women's room to find a locked door nearby. Return to Samantha to free her and attain: Follow the Rat Paper Scissors marker up to the Hawkins Post building. If you don't want more body armour, you can skip most of the enemies in these areas, working your way SE and then NW. While you're here, you can head into Scoops Ahoy and use the back room to get behind the counter, where Gnome #10 Baskin is hiding barely on screen. After you're done, head over the the computer in the corner to complete the quest: Make sure to loot the nearby office as well, and then leave back to the square. stranger things 3 game murray's warehouse buttons . Otherwise, head SE to find another clown and the yellow doors. She will join your party, netting you: Now head back to Starcourt Mall and Scoops Ahoy. For the Whack-A-Mole minigames, I suggest using Dustin + Eleven. First, head to the vent in the Scoops Ahoy back room and loot the chest inside. Mackerel. Next, barricade all the windows, then the door to start a boss fight. If you do well you'll get five tickets maximum. Grab Gnome #40: Tommy Lee. Once you find the scientist, you'll need to escort him out. Now move the Mini-Truck again to the 3rd area. Head SE and you'll see another quest icon in the Hardware Store; enter. 2r is the formula for circumference, so make sure the perimeter lights and only those lights are active by stepping on the corresponding floor switches. Talk to the Bad Dudes to update your quest; you can get into the hackable door here for a quicker access to the Lower Starcourt Corridors. Now it's time to get back to the main quest. The way forward is heading SW past the locked doors, then up to the NE. To the SE, the solution is simple: turn on all the lights using the pressure plates, and then enter the new room and throw the switch. Starcourt MallOnce at the top of the elevator, this will complete the mission Scoops Troop. Before moving up to the next floor, travel SW where the green arrows are pointing in order to open up a shortcut for this floor. Head into the Library and learn from the librarian your task to find a dictionary will not be easy. Talk to Hopper and then head left at the fork to find some enemies and a chest of loot. Then, quickly turn on the power, hit the pressure plates, and then go into the adjoining room to enable access to proceed. Venture across state lines to Murray's Warehouse. Stranger Things 3: The Game is an Isometric Beat Em Up Adventure game with elements of games from the Retro era such as Zombies Ate My Neighbours and The Legend of Zelda to name a few. . Done for now! You'll now have to deal with security cameras and timed alarms. Inside is a puzzle. Now leave the mall, and complete Break In, Make Out with the cutscene here, and net the next achievement: No time for sadness, Mike. Inside you'll get a quick cutscene. 2023 GAMESPOT, A FANDOM COMPANY. You'll get another cutscene and onto the next chapter. Stranger Things 3: The Game came out on July 4 for Switch, Xbox One, PC, and PlayStation 4, alongside season three of the series on Netflix. In this map, there will be several red switches that enemies will run to in order to activate alarms. Again, let the guard hit the alarm to open the locked door. The quickest way to solve it is to hit the 2nd switch from the top, then the top-most switch. One contains a chest while the other contains a Gnome #16: Drago. Now go through the door to the Library Basement. #7. Rewards: Access to Locked Room, x2 Hospital Vending Machines, Gnome #39: Deckard. Last one we're grabbing for now is at the Hospital. From here on, you need to drive the truck to the next blocked door and proceed on foot to open it from the other side. You can find an additional x5 Wood Planks outside the cabin in the back, go grab those. After completing this part, the game wont let you past the yellow lines at the start of either side of this tunnel. Go around the corner and you'll hit another timed event. Make sure to keep the numbers of the goo monsters low, otherwise they'll combine and start harassing you. Also among them is Murray Bauman, played hilariously by Brett Gelman. Head across the hall to the red keycard door and waste the enemies in this room. Day xxx Disappearances. If you head inside and head to the kitchen, there's another gnome, Gnome #38: Clara here as well, almost entirely hidden except for its head; get used to looking for that, since there are a bunch hidden in that manner. He'll task you with getting a pizza. Tiny #9: Hawkins Square, Hardware Store, N end. Since there's a crafting table here and a way to get a bunch of supplies you may need from the shopkeeper, I recommend working on crafting some more trinkets. You should already have the Mackerel and Tuna, though. An experimental topping. Head through the door and you'll complete the quest. Tunnel Vending Machine First Aid - $1.00 Coke - $1.00 Beaker - $3.00 Promethium - $10.00. Investigate the tub and the NW shelves to open access to a new area. Next, lets continue the Scoops Troop mission, so head to Starcourt. Take the SW door in the next long hallway. Again, the map resets and you continue forward until you find another Medkit. Follow the path to get outside for all of two seconds, before heading through the next door back into a Secret Tunnel, Part Deux. Is best when steamed. If you head over to Fanatic AKA Mr Give-Children-Weapons Guy, who now wants brass knuckles (they're $8 in the nearby pizza place). Talk to the terminal and enter the following combinations: 5-7-2-5-7 | 7-3-7-9-7 | 7-7-9-2-7 | 8-7-7-4-2 | 1-4-8-4-7 Tiny #3: Hawkins Suburbs, Dustins House, NE room. If you head to the far north youll find a Prize Ticket in a booth, and entering here will start an event. Go NW in the previous green room. Now head through the SW locked door. If not, do a find-search on this document and figure out where the items you need are. Keep heading NE and you'll see a series of rocks you can blow up, past which are more Bad Dudes who will drop a combination once defeated. Double-check and mop up any you might have missed now. You're going to need to talk to Nancy, but first head SE of the library, and you'll be stopped by someone in the flower shop who is in distress. Now head to Petal Pushers. You need to damage the Flayer with the cannons; you need to point them at the Flayer and then fire them with energy. Dont worry, theres nothing hidden down a wrong path this time. Tell the clown it took 10 tickets to get in, grab the random chest of items in the NW if you want, and then leave by the SE. Tiny #11: Hess Farm, Hess Farm Barn, NE room. Near the end, theres a puzzle with rat statues. Kill the enemies in here and grab Gnome #39: Deckard. Its as follows: Salmon. [Randomized Chest Loot Table: Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Foot Spikes, Motor Oil, Ground Coffee, Spark Plug, Chewing Gum, Duct Tape, Rag, Fancy Shampoo, Lighter, Binoculars]. Before you head to Driscoll Farm, head back to the Suburbs and the Pool. Tiny #15: Hawkins Hospital, Hawkins Hospital ER, NE room. Secret Russian Base[Randomized Chest/Destructible Loot Table: Super Glue, Toy Robot, Ping Pong Ball, Beaker, Medical Tape, Gauze, Battery, Rubbing Alcohol, Chewing Gum, Ground Coffee, Fertilizer Bag, Metal File, Wire Spool] [Enemy Loot Table: Fertilizer Bag, Pocket Knife]. ALL RIGHTS RESERVED. The back office has some destructible debris that leads to a chest and a door you can't get through for now. Theres a note on the bulletin board that says The Bear is vegetarian, and the Rat is always thirsty Rat here, Bear next door. Run like hell until you get a cutscene, and an achievement: Head to Starcourt Mall and meet the crew outside the loading dock. Now head to Starcourt Mall. Switch the breaker here to turn on the power and thus the camera; you'll need to position yourself to quickly run forward after you hit the switch. Now head SW to Max's House and head to the bathroom for another chest and Gnome #46: Tubbs. Now its time we go back and get all the ventilation shaft stuff we missed, yey! . The locked door has two medkits if you need them. Notable ones include Sharp Shooters and Body Armor. His special attack will fire some tracking bullets, which are pretty tough to avoid. Once he's down, you'll get a cutscene, and then unlock: The only achievement left if you've been following this guide is completing the game on new game+ or "Eliminator Mode". Hell reward you with money, a Medkit, and x2 Cokes. You'll need a translation book from the library. Using your energy for damaging chain attacks is a great idea to maximize your damage during these limited windows of opportunity. Yuri Ismaylov lived in his warehouse there. Proceed through another switch puzzle, then examine the radio and head through the unlocked door. In the NW part of the map there are a set of stairs leading down to a Secret Tunnel; if you follow the enemy-filled rooms NW you'll end up in a dead end with Gnome #9 David sitting out in the open. undamaged item (including handmade items). You don't actually have to remember their orders, though. Just like the Never-ending Story bit in the television show, this defence goes on way too long. Finish off the enemies and you can finally leave. Back here, you can find Gnome #47: Coleman. You'll need everyone's player manuals: Mike's is in his house, on the ground floor in the SW room; Dustin's is in his house's bathroom; and Lucas' manual is in the clearing NW of Max's house. stranger things 3 game murray's warehouse buttons. Head to Hawkins Town Hall, get past the receptionist, and head SW, beating up security and restoring power. Head down to the basement and you'll get your first boss fight with the Flayed Mrs. Driscoll. Dough. Head outside via the SE and you'll find a clearing with Gnome #50: Jareth. I doesn't have to be a detailed floorplan, I'm fine with just a general layout. stranger things 3 game murray's warehouse buttons. Talk to him again to get another quest; this will send you to the hardware store to buy a flashlight. Immediately head north around the trees here and you'll find a passage around the perimeter fence. Back in the northern long hallway, enter through the northern door. On the other side of the wall, you can enter the room that looks similar to activate a trap. Make the fuse, then turn off the power to head back to the Rift Room door. Head up to the ICU and fight through the stupid annoying Flayed NW into the door just a bit past the main counter. Head downstairs to Scoops Ahoy. Talk to Anton in the Town Hall and upon completion you'll net: Now travel to Hawkins Fair. Turn the switch in the SE room, and then charge into the next enemy-filled room; I just nuked the hell out of everyone with Eleven and had no problems turning off the alarm with plenty of time. Before exiting the Farm entirely, head to the SE to the shed (it's technically called the Hess Farm Barn). Well, our boy Alexei just got gunned down in broad daylight by Grigori, so now its time to enter the Funhouse and enact some REVENGE. With the Mall Keycard Lv1 you can enter the room next to the elevator, and you get a quick tutorial on using characters to hold down pressure plates while you use to switch to the other and enter the back room. Postado a: 16 jul. In the back will be a vent, which you should remember for later. The solution is just to take the diary dates and sub in 7 for X. Starring: Winona Ryder, David Harbour, Millie Bobby Brown. Now, head to Hawkins Suburbs, since you have a quest item and some new locations you can now reach. Tuna. There will be three pieces of your gizmo to grab, but behind keypads and rocks there's additional crafting materials and goodies I recommend grabbing. Not only does Murray help Joyce Byers reunite with Jim Hopper, he does so in a believable way while . While you're here you can first fill in Steve on your discovery of the dictionary to finish The Codebreakers quest, then talk to Robin. When you're ready, position your characters by the consoles. Your reward is a shock or fire damage boost trinket. The trick here is you can't turn the power on for every single place at once, or you'll trip the breakers. Next, that leaves us finding the Salmon and the Sardines. Find Billy by following the clues, and Eleven will insist you head to Max's house (in the Suburbs, at the far NW corner of the map). Now move the Mini-Truck once more to the 4th area. There's a guy hawking a tiny person, and you want to pay ten tickets to see that, because it's actually a Gnome #47: Coleman. Finding the line too long, head downstairs to Scoops Ahoy. Head up to Floor 4. Wow! Just pop health packs and coke cans when you need to. Now step on all the tiles around the perimeter and the door will open. Crack a second keypad and youll enter a room with a locked chest containing x5 Random Items. Youll need 10 tickets to enter the Funhouse. Head into Hawkins Town Hall and talk to Anton right in the lobby. After you've taken about a third of his health off, he'll retreat to the next area. Head back to the NW of the mayor's office and move some shelves to find a secret room with the last switch, opening the door to the SE. That will enable you to open the last few doors so you can reunite your party and hit the pressure switches to proceed. There's a lot of puzzles in the game, as well as hidden items like gnomes. Then turn off the power here. Then head into Clare's and buy whichever gift you want from the girl here (if you have the money, I recommend buying everything here, as you can use them as crafting materials.) If youve been following my guide so far, you now have all the items needed to complete the Pizza subquest. Rewards: Hidden Room, Gnome #43: Alexandre, Hockey Tape (Chest). Now head back towards the main part of the fair. Rewards: Hidden Room, x5 Random Items (Locked Chest) [Randomized Chest Loot Table: Pocket Knife, Sneakers, Ping Pong Ball, Gauze, Foot Spikes, Motor Oil, Ground Coffee, Spark Plug, Chewing Gum, Duct Tape, Rag, Fancy Shampoo, Lighter, Binoculars] Tiny #7: Hawkins Suburbs, Maxs House, bathroom. Here you'll need to talk to the receptionist, and then head to the NW and slip by the doctor. With that done, your only remaining story quest is back at Scoops Ahoy. Head there, talk to Steve, and follow the prompts. Location: Stay outside and follow the fence until you see Arnold's red pointy hat. That's another achievement and chapter done: It's the endgame now. Funhouse Floor 1Heres the path you should take to reach Floor 2: SE, NE, SE, NE, NE, NW (basically just follow Grigori). After that, the northernmost door will open. NW of this leads you to some gruff men guarding a door, but in the corner behind some boxes is Gnome #3 Doc. You're going to want to grab your last Gnome by following the path shown below (you'll need to unlock the door via switch first). You need a sardine, mackerel, tuna, salmon and dough. There are 3 locked doors in this area with 3 circuit breakers. Once he's down to his final chunk of health, he'll retreat again, and you'll repeat the process. Talk to the receptionist again, and you'll get access to the elevator up. Steven can't help you until you find his Keys, so start smashing everything in the room to get some change and find his keys in the back. Mikes BasementA few new missions just opened up. Play through familiar events from the series while also uncovering never-before-seen quests, character interactions, and secrets! If the various posters and computer in here didn't give you enough of a hint *** Spoiler - click to reveal ***Make the statues face the digits of pi, aka 3, 1, and then 4 chairs, buckets, whatever. Buy the hair dryer and then talk to him again to find out he's also got rat problems that he's fine sending kids to fix. Back in that previous green room, head SW and you can find a lone Medkit. Now go back to the entrance, and follow this map. Grigori has escaped, so just head out the slide, punch Kline, and leave for Hopper's Cabin. For this first stage of the Roadmap . Hit the breaker and then the switch to proceed further. Go to Dustin's and find the magazine you need in Dustin's room by the bookshelf. After a . Work your way SE and open a path back to the lobby, then head NE and open the path forward by accessing a hack panel in one of the rooms. Random murders. While you're here, let's continue on some other quest progress. 0:58. It's hard to see, but you should be able to interact with Gnome #36 and pick it up in Stranger Things 3: The Game. You should probably pick up at least a few Promethium being sold here for later. He'll join your party, netting you: Now, talk to Eleven in the living room. You'll see the fence with a waypoint, but if you head past it there are more enemies guarding a chest. Examine the computer and disengage the lock, then head in the door. kendra duggar baby news; beat darth revan swgoh; 100 fastest growing counties in america; vegan restaurants toronto Talk to the receptionist, who will tell you where to look in the shelves behind her due NW. Now, we've still got one more optional side quest here. Cut into the locked room here to orient the rat towards the sink, and you'll see the door opens. All walkthroughs seem to be playing on PS4 and having no problems. Defeat the enemies in this room as quickly as possible to advance to the next room. If you play along with the ladies, youll have an option to guess her weight. Youll have a grid puzzle here. Turn on the power and hit the switch for easy access out of this area, but make sure to pick up Gnome #12: Clint from the back before leaving. stranger things 3 game murray's warehouse buttons ingredient in ice cream that causes diarrhea 3, 2022 how old was zacharias janssen when he died on stranger things 3 game murray's warehouse buttons Go down the SE path and give that one an answer of 5. Keep toggling the cameras and turning back on the power until you reach an area with pressure plates. Kyrzran is a village located in Kamchatka in Siberia, in the Soviet Union. I'm in desperate need of a floorplan of Walker Drive 3833 aka Murray Baunman's warehouse. Return the items to Jimmy to finish the quest and get: Ok, now we are getting back to the main quest again. Give the clown here an answer of 2. It worked for me. For this I stayed with Eleven as my main and used Erica as my secondary (since she has a chance to stun the enemies and slow them down). This doesnt appear to be a sidequest, but if you search farther east in the woods, youll find a path leading to his Convertible Key. Start checking all the rooms. Now enter the conference. Rewards: Entry into the locked room (Parents Room), Gnome #46: Tubbs, x5 Random Items (Locked Chest) Randomized Chest/Destructible Loot Table: Hair Dryer, Fancy Shampoo, Toy Robot, Super Glue, Coke, Rag, Chewing Gum, Sugar, Gauze, Medical Tape] Tiny #8: Hawkins Suburbs, Hawkins Pool, Womens Locker Room, NE room. Head into the house and you'll get prompted to head outside to spy on Billy. Near the pool shed and the edge of the fence is Gnome #4: Indiana. In the 1st room, let the guard hit the alarm to open the locked door. There's a ton of other stuff in this area, including a puzzle with the statues to open a yellow door, but we've got the achievement-related stuff so I recommend ignoring it all, especially on your NG+ run. f Stranger Things poster 11 x 17 inches. Time to head over to Hoppers Cabin. Now head SE to the end of that long hallway to another locked door. As its name suggests, when you die in the game, you die for realerr, when the character you are playing at dies in the game, you lose them entirely. Hawkins Town HallTalk to the receptionist. Inside the next room on the floor is the book you need. Hawkins FairTalk to Kline near the entrance in order to complete Fairground Face-Off. Theres also an additional x2 Wood Planks and x3 Duct Tape there too. Dont go below the 20 Prize Ticket mark at this shop.