Reddit and its partners use cookies and similar technologies to provide you with a better experience. Factions in Nexerelin create colonies on planets with surveys you sell them, and if you don't sell them any they will colonize planets in their own solar systems. It used to be called Starfarer. I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. [0.95.1a] Terraforming and Station Construction (v8.2.1), Topic: [0.95.1a] Terraforming and Station Construction (v8.2.1) (Read 726681 times). Is it harder? Choose your faction (or establish your own) and dominate the Sector! Press question mark to learn the rest of the keyboard shortcuts. Make sure you have enough crew & supplies afterwards to keep your fleet operational. Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. Have you redownloaded the mod to be sure it wasn't messed up? Can use some abandoned bases stations for free storage, if not using random core worlds (Nexerelin start option). Upgrade military base to High Command for 150,000 credits so heavy defence fleets spawn. Turning on free-port or using AI cores will greatly accelerate your colony growth and make you tons of money, but be prepared to go to war with the entire sector. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Nex is neither, but it has a scrappiness to it. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Colony Skills or AdministratorsPlan to have at least Planetary Operations 3 (under leadership) for 2 bonus stability. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23), No body else using this yet? You just now need to make sure your system isn't claimed by anyone beforehand (this is shown right in the found colony screen), because on that case that faction glazes the planet. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Will you be raided periodically? Once the pirates no longer want you dead and you have at least 2 mil in the bank grab some transports and settle on a planet of your choice. No. Immersion breaking as hell. Tried this ^^ and it worked like a charm! Privacy Policy. Edited the title and fixed a few grammatical errors here and there and added new info. I normally get started the install Nex about half way when I want to start conquering worlds, because I last played in 0.91 and the only way to get a world was saturation bombardment until colonization was possible and that wasn't worth it and had massive debuffs.Nex let me create a galactic empire. Press question mark to learn the rest of the keyboard shortcuts, Inspect my Al Cores? Nice to see (N)exerelin back, good work Histidine. Let's go over the basics of how to install mods in Starsector. I'd be thankful if someone could put up some seeds of their worlds and outline the habitable/ high class . Will I be able to do the same with Nexerelin? It's a good way to get rolling, but creates some sting when you leave unless your allied faction is in good standing with everyone. If you're using "Free Market" to increase profits and growth, you can expect some others to take offense and want to shut it down as an unfair advantage. I do mining/exploration missions early on for creds. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. PantlessTemplar 2 yr. ago. Don't upgrade spaceports to megaports and that change alone will dramatically cut down expedition count. Then yes amazing mod for you, plus for up to 4 million credits u can basically conquer any planet if you support the fleet. It also adds a bunch of weapons and hulls that I couldn't play the game without. Create an account to follow your favorite communities and start taking part in conversations. When to ColonisingWhen you have 1 year of Academy stipend remaining, at least 3 tanky combat cruisers and other ships (destroyers, fire support, carriers) and 1 million credits, to be supplemented with bounty income as the colony grows. I have no clue what some things do and would apprecitae any tips. No mods for this one. Unless RNGesus hates you and you get a ton of negative relations events with a specific faction, or you decide to use AI cores early or make the colony a free port too soon. Cookie Notice nice try to build your colony and not getting invasion especially while your fraction going to war with other fraction. Or joining a war fleet I sent waiting in orbit around a planet. hi um GraphicLib is not downloding as a .zip help pleas! Should have stable points for stability bonus. Author: Histidine. Cookie Notice This costs money and time ofc, great thing to do while you explore the sectore for money, blueprints and experience, then when you got some good BPs under your belt, start your colonies and don't go freeports/drugs/organs/cores until you built most of your defenses. Wish pirates had better stuff, that you might want to use even? Having problems? Catch me at https://www.twitch.tv/fen_muirGame: http://fractalsoftworks.com/Game Wiki: https://starsector.fandom.com/wiki/Starsector_WikiP. Survey data can be sold even if the player has already colonized the relevant planet. Nex adds alot of stuff that frankly should be apart of the base game. Log in to view your list of favourite games. In \Starsector\mods\Nexerelin\data\config\settings.json you can lower the value of nex_expeditionDelayPerExistingColony. Privacy Policy. They were around in 54 and especially in 62! They can also engage in espionage and sabotage, as well as crippling Luddic Path cells on your own worlds for 2-3 years. Is it insanely so? You can easily obtain new cores from farming Remnant in late game. Please Note : Seeds are effected by some mods! Sometimes neutral factions will send raids to damage facilities that are in direct competition with goods they produce - but this is less and less likely as your relations with them increases. Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector Found the error in the logs. . It's good but the new assault station/ planets is not fun in the least. Starting templar ship really needs to be the _sal variant. You can take down their bases to halt the attacks, though. if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. It's not the same map. Or does the mod forces you to micromanage and babysit your colony by making other factions much more interested in your affairs? In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. I found a bug concerning nexerlin and this mod. The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. Reddit and its partners use cookies and similar technologies to provide you with a better experience. If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). A lot of things have changed, that effect colonies in starsector 0.95a. Yes. I didnt even bother with an unmodded game and went straight of Nexerelin, Ruthless Sector, and some other mods to buff up the realism/difficulty. We cover, exploration, ship design, combat, colony management, late game ships and combat. Thanks so much! It adds diplomacy, and faction interactions and wars. Really? Oh well. I came back to the game this week after a long absence. Yea you won't be making mad cash, but if you didn't pick 400% hazard planets you'll still make profit. Histidine, since you are updating this very often (appreciated!) ), Using a lot of mods, keep getting this error, https://bitbucket.org/LazyWizard/version-checker/downloads/vanilla.txt, NullPointerException while going to a bar. Go HAM on the mods though, it's A WHOOOLE NEEEEW WOOOOOOOORRRRLD!~, Tell me Player, when did you last let the storms deciiiide?~, Mods can open your eeeeeyes, take you wonder by wooonder!~, Sneak over, sideways, and under, to deliver drugs tonight!~, None can tell you "no, don't loot me bro!" Current repo version: v0.10.6b Setup instructions Check out the repo to Starsector/mods/Nexerelin (or some other folder name) and it can be played immediately. Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. In Vanilla I try and go for my own colony as early as possible. If using randon core worlds, I think there can still be some abandoned bases/stations (I'm not sure). Probably NGO. The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. Tired of your colonies fielding crap? The powerful open-source mod manager from Nexus Mods. Nexerelin is a mod for the game Starsector. Nexerelin 2 Ground Combat Galore (Nexerelin update video) (Starsector) Top Guides 311 subscribers Subscribe 402 Share 15K views 1 year ago In this video we go over the many features and updates. Tested the seed on RC15. Because they're currently, well they seem high for the sake of being high, let's leave it at that. Cells spawn because Technology/Industrial activities generate interest. The people that hate you will come for you. 21 DuraiPapers 1 yr. ago Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion" 3 This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. 2D RPG/Trade/Fleet Combat Game, Press J to jump to the feed. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. The settings even include gems like increasing the frequency of invasion fleet spawning the higher level the player is. I am also having the same problem as Dragon, I'm playing on mac and Graphics Lib won't download as a .zip, If you need to open .7z files on a Mac I recommend. Aelurus (Zaranya Nebula), Togar (Zendar Nebula), Estrelya (Athconabi Nechicomia Nebula). The .bat script does not use 'vmparams', so your memory settings are completely ignored if you use it. It used to be called Starfarer. Also it allows you to recruit fleets to fight on your behalf. This is an extremely modded run with all kinds of goodies from additional. Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. Intermittent glitchy / artifacted graphics in combat! I do this if I'm not ready, say, for the Tri-Tachyon to be wiped out by the Hegemony just yet. If mods are used when you rolled the seed, make them known. All rights reserved. Faction behaviour is also pretty random, factions tend to go to war or make alliances for no rhyme or reason. IIRC world generation currently has a bug where at least the location of the hypershunts aren't properly deterministic, so that could also be a problem. If you make use of agents to increase your relations before starting your colonies, it's by far easier. To build stations using this mod, add the respective abilities to your ability bar! Great times. Wars can actually lead to the extinction of a faction entirely. It comes in five classes of increasing value, depending on what the survey finds. Expeditions and pirate raids do not go after your colonies if they are not exporting (unless in a system with someone who is). What were they thinking? Can you make enemies across the sector and then settle your own colony and expect to be left alone? Starsector 0.95.1a is out! It's so boring not having a conquer-the-Sector mod atm. I really should have split this guide up. Settings file options (can be used to enable/disable features individually): In-development patch notes for Starsector 0.96a, Re: [0.9.1a] Player Station Construction (v0.9), Re: [0.9.1a] Player Station Construction (v0.9.1), Quote from: Supplius Maximus on October 29, 2019, 06:04:56 AM, Quote from: Ed on October 29, 2019, 02:39:16 PM. However, after reading about it for a while, I started to doubt that I would enjoy what it does to colonization. Keep any nanoforges & Synchrotrons, AI cores you can turn-in to Tri-tachyon for 3x sale value for credits. I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. Save game crash / corruption! For more information, please see our I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. Any way to disable this or make the cooldown longer then playtime? The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Starsector Nexerelin Colonization. I think specifically in the nexerelin thread, there is discussion about it. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). Every time I tried to access the local bar of a planet or station, it gave me the normal intro to the bar, and then right below it said "NullPointerException: Null" and I was effectively stuck since there was no option to get out of it, or any option to select from at all. Time to stomp some stations with the Rebirth-class. Before the 0.95a update there was an option to disable this at the start, now it's missing. beside for new player who dont even know how to use agents, it not that worthy to invest monthly your income to hire some agents, try to take commission from big fraction ? I'm streaming now! Should I install it or just stay vanilla ? I don't really care about creating my own space empire or making insane profits as quick as possible , I mostly play for exploration, but free storage both for equipment and ships, monthly income to balance out officer salaries and an ability to resupply without returning to the core regions is too good to pass up. This is unlikely if 4096m+ of memory is allocated to Java; Starsector should never use that much memory, no matter how many mods are loaded. Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. Ok I'll be first, had this error using the new GraphicsLib and Dynasector and im not using ss+ and i might just delete it anyway. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Otherwise a conquest fleet will destroy your colony in short order as these are very powerful at times. The additional content is really nice and Easy mode is a comfortable way to explore the new gameplay. And it is time to make a colony guide. Nexerelin v0.10.6d Requires LazyLib, MagicLib Integrated with Version Checker Download Previous downloads On Nexus Git repository Make sure to delete your old Nexerelin folder before installing a new full version! Topic: 0.95.1a/0.95aRC15 World seeds (Read 10639 times), In-development patch notes for Starsector 0.96a, Quote from: CrazyCommander on May 14, 2021, 01:52:18 PM. It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . It is nearly impossible to predict the next big thing as these systems keep improving at such a rapid pace. We praise everyday that mod author plays the same game as we do. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. The Hegemony will send inspectors to check your colonies if you're using AI. Tip: If you beat the snot out of an invading force or show overwhelming firepower in combat against them, a hostile faction may propose a cease fire, resetting your relations to non-aggressive - not friendly, but not "Kill on Sight" anymore. .95.1a-RC6. You should have already obtained blueprints for your colony stations & fleet through exploring. Agents visit other factions to improve relations with them at a cost (taking maybe 60-90 days) based on their level and effectiveness. I'll have to release a Scy update to make it compatible, but in the meantime here's an updated faction file: the current one is lacking a lot of new stuff. Installing Nexerelin and a host of graphics/weapons/factions/ships mods has made the game leagues more awesome and for a few months I couldn't get enough. Diplomatic victory: You are friendly or better with every faction. It gives more to do and more fluidity to the core worlds, but it also hurts the steep learning curve. There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. If you colonize a planet, put an astropolis in the build quene, then give it away, the astropolis after it's constructed will belong to the faction the planet belongs to, but you will have full control of the astropolis. http://fractalsoftworks.com/forum/index.php?topic=9175. Also Remnant farming for. 15.91G. You may choose to build a waystation at any time so you can restock your fleetStability should be at 10 with this set-up, giving you maximum bonuses.Your colony should be making at least 20,000 credits per month during this initial growth phase - never in the red. Other than that it's all upside. Is the mod turn on in the launcher? You can vote for what game I play next here: https://poll.ly/mWMNGih2g1TDzNOCkFby I'm streaming now! With the new update 0.95.1a, I wanted to let everyone know that this world seed and the others in the edited section still works. Mods used - Blackrock Drive Yards, GraphicsLib, LazyLib, MagicLib, Nexerelin, Ship and Weapon Pack, SkilledUp. Colonization is a fairly simple process; the player is required to simply find a planet, survey it, and put down the required crew, supplies, and heavy machinery to colonize the planet. This will up the quality of your fleets, and size 5 colony will spawn sizable fleets. Can you be a Commissioned officer for a faction and still colonize? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. StarSector update 0.95a is here. Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. I checked the exerelin_config.json but I can't find it or it isn't there. Mod Troubleshooting Guide (Read BEFORE posting! I don't remember specifically since it's been a while, but I found it on the forums. 10.0.17763 Build 17763. To access the settings file, navigate to C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Terraforming and Station Construction\data\config\settings.json. Hey, this great, looking forward to seeing it get done. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Currently the only use of survey data is to be sold at markets for credits. This gives them back a foothold in the game. I don't even bother to take planets and stations over anymore it's so bad. Good Relations with FactionsSince your colony is strong and wiping out expeditions, you'll lose 5 relations per destroyed expedition. starsector nexerelin colonizationmostar bridge jump injuries. I'll Inspect your organs. 99% of the time, this happens because Starsector ran out of memory. Is it possible to add volatiles mining stations around gas giants? I've been playing Nex for a few weeks on Easy and I wouldn't say it's that much more difficult, really. By default you can have 2 agents (accessed through the Intel screen). Support the channel:Use my referral code and complete surveys to earn free cash:https://freecash.com/r/102467045294809160818Watch me on Rumble instead as tha. Cookie Notice I would recommend base game over Nex, at least until it gets stale. Huh, i did not even realize i made my mod (N)exerelin compatible. Starsector 0.95.1a is out! Any way to disable this or make the cooldown longer then playtime? "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. (12/10/21); In-development patch notes for Starsector 0.96a (02/01/23). Find a nice low-HR planet to host heavy industry once you're ready, and nest your production in that system so you're not running around chasing pirate bases every five seconds (more bases to stomp if your bases are spread out). Here's the error: That sounds really nice, how does it work around worlds you don't own? (NullPointerException), In-development patch notes for Starsector 0.96a, http://fractalsoftworks.com/forum/index.php?topic=8726.0, Re: Mod Troubleshooting Guide (Read BEFORE posting! Privacy Policy. Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. I spent maybe 200+ hours in vanilla before discovering how absolutely awesome the mods for this game were and how much they added. A memory leak in a mod is causing Starsector to crash. Not only do you need to hunt down planets to colonize; but you also need to constantly feed commodities and credits into them to upgrade and maintain them, it's not something for noobies. For more information, please see our Choose your faction (or establish your own) and dominate the Sector! But at least it should work as soon as I release something. So is Nexerelin worth it? Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. You can establish a colony easy, no problem. . Story victory: Complete the Galatia Academy quest. yes its a very good mod, it makes starsector feel more like its factions are alive and constantly fighting, sometimes factions will even colonize other worlds, its practically essential, you can also have ambassadors and declare wars making the colony stage of the game feel more like you have your own faction. You will need to seek permission from, You can upload this file to other sites but you must credit me as the creator of the file, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission or crediting me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. MN-1525049403752618632 (originally started this run on RC12). and our 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". This is a guide to the Starsector mod called Nexerelin which adds 4x gameplay. Features 4X game features in Starsector Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. It's a massively expensive project in every way. No. As title says. Microsoft Windows 10 LTSC. Starsector 0.95.1a is out! tl:drGet nexerelin, but tone down the invasions and colonization HEAVILY before you play.